Vault 88 comes stocked with a suspiciously large amount of high-value clutter to scrap such as train cars, construction equipment, and raw chunks of uranium in the walls. Players will need to tour the grounds and clear out all the Ghouls and Radscorpions before being able to use it all, but even the starting zone is more than large enough to build an impressively sized vault.įortunately, players will be more than well equipped when they want to start messing with the new Vault themed walls, rooms, and corridors. While it’s disappointing that the DLC doesn’t deliver on some of the expected features, one thing that can’t be argued with is the size of Vault 88. Pity, I was hoping to get a whole cult vibe going on by giving everybody matching buzz cuts. While those items are available, the only person you can give a nip, tuck, and trim to is your own character. Similarly, earlier promotional material indicated that overly-involved Overseer’s would be able to change the appearance of their settlers with a new surgery lab and barber chair. Anyone hoping to run long-term studies or shape the culture of their vault will be sadly disappointed. After he’s run through the available tests, that’s the end of the grand scientific journey. A series of quests will allow you to conduct a series of Vault-Tec’s classically dubious tests, but they are a one-time special event focusing on just one witless NPC (a hick specifically designated as the group’s guinea pig). While the trailer may say “experiment on dwellers” and show a line of exercise bikes being peddled by motivated vault citizens, the actual scope of those tests are much more limited than implied. Still, even a mediocre quest is better than no quest at all.Īn odd thing that needs to be addressed right away is that many of the features that were hyped or implied in earlier promotional materials for the DLC didn’t actually make the final product. The questline isn’t particularly long or interesting, but it gives you a chance to stretch your legs, shoot a few things, and laugh at some gallows humor. Claiming Vault 88 will require players to wrest it from the hands of a band of Raider squatters surrounding the area and perform a few tasks for the current Overseer. Unlike the previous Workshop DLCs, Vault-Tec requires a little more work than simply opening up the Workbench editor at a settlement. MSRP: $4.99 standalone / included in the $49.99 season pass Still terrifying, but not in a fun way.įallout 4: Vault-Tec Workshop (PC, PlayStation 4, Xbox One) It’s more like an overly intense corporate team-building exercise. The Vault-Tec Workshop isn’t exactly MKUltra. While players will likely find the new digs comfortable and the workshop options exciting, the more intriguing scientific side of the DLC is sadly lacking. Advanced technology, comfortable furniture, and of course, ethically dubious experimentation and social engineering. Vault-Tec Workshop promises all the perks of pre-war America. The majority of the new content is gear around finishing the construction of Vault 88, a fallout shelter that wasn’t quite ready for the end of the world. The third of the Workshop DLC packs for Fallout 4, the Vault-Tec Workshop promises a deeper experience than the previous releases.
0 Comments
Leave a Reply. |